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Building a 68000 Emulator in Rust: A Journey into Retro Computing and Low-Level Mastery — part 1
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Introduction
The Motorola 68000 microprocessor, released in 1979, was one of the most influential processors of its time, used in a wide variety of systems, including early Apple Macintosh computers, Sega Genesis game consoles, and many arcade machines. Emulating the 68000 allows us to replicate the behaviour of these systems on modern hardware, making it an exciting challenge for anyone interested in computer architecture, emulation, and retro computing.
What is Emulation?
Emulation refers to the process of replicating the behaviour of one computer system (often referred to as the host) on another computer system (the emulator or guest). In the context of the 68000 emulator, our goal is to replicate the operation of the Motorola 68000 processor and the systems it powered, so that programs designed for those systems can run on modern hardware.
Emulators are critical for preserving legacy software and hardware systems, and they offer insights into the inner workings of computer systems that might otherwise be forgotten.