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Creating a Retro Space Shooter with Rust and WebAssembly (part 1)
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In this tutorial, we’ll build a simple retro-style space shooter using Rust and WebAssembly (WASM). The game mechanics are straightforward: aliens move from right to left, the player can move left or right and shoot vertically, and aliens that reach the left side of the screen build a wall, reducing the playable area. The game is won when all waves of aliens are defeated, and it’s lost when the wall takes over too much space.
1. Setting Up the Project
Install Required Tools
Ensure you have Rust installed, and add the wasm32-unknown-unknown
target:
rustup target add wasm32-unknown-unknown
You’ll also need wasm-bindgen-cli, wasm-pack and wasm-bindgen-cli
:
cargo install wasm-bindgen-cli
cargo install wasm-pack
cargo install wasm-bindgen-cli
Create a New Cargo Project
Start by creating a new Rust library:
cargo new --lib space_defender
cd space_defender
Modify the Cargo.toml
file:
[package]
name = "space_defender"
version = "0.1.0"
edition = "2024"…